| This is a waterfall i learnt how to make from a YouTube video which also gave me the resources to make the water fall such as the textures and mesh. These things are replaceable which i am currently figuring out how i want to go about making them. For the mechanic for the movement i used a TextureCoordinate and made the Y equal -1 to move the texture downward. There were a series of constants that were used for various nodes, roughness, opacity, etc. This taught me alot of new techniques how ever the video never really explained why we used certain nodes and commands. |