Thursday, 27 April 2017

Logo


In Owens lesson we started to develop our logos by creating a mood board of some of our favorite games and some indie games that we might know or logos we simply like the looks of, this is to have a gander at what other big and small company's look like to give us inspiration. What i have found out while doing the exercise is that there is no one way to make a logos can be created how ever you want too.

This is one of my favorite logos as its a cute design, the relevance of the otter makes it even better  shows consistency in the company, The ink style picturing and writing is also interesting to me as it makes it look less boring specially in the typography as it makes it look less straight and plain. The coloring of plain black is also nice and subtle and not over powering as there is not to much coloring as it is it doesn't make it look plain. The last analysis came to me as when i looked at the alligator I wondered if theres 

Rovio's logo is interesting as it blends vibrant colors with basic shape that makes something completely unique to its company. The curves in this are nice and simple but the also link to the name by making it a hidden R too, you wouldn't of noticed if you glanced over it you wouldn't notice it.
The relevance of Blizzards logo is interesting to me as it uses this really chilling ice blue colour which emphasizes this sort of snowy blizzard. The writing is not all the same size but it still all the same size fitting which is what i like its all in a nice block and nothing is more extended over the other that makes it look really nice. The text is all sharded and broken like ice which breaks the boring normality of straight lines that looks really nice. It looks rather prehistoric, specifically the ice age it looks like it was engraved in carvings.


Thursday, 20 April 2017

Unit 78


we were told to do a small facial task by owen to create 6 premade face of the power point then went on to mix and amtch them, i did this in my last course so i tried to make faces i have not made before. i ended up with tiredness innocence and rage, the three words that most describe me.
I really like the line work in the facial features for this picture as its a really nice exaggerated cartoon style that has a more comedic effect.
This is a more serious cartoon style that also has a beautiful line work and looks amazing

Wednesday, 19 April 2017

Unit 3: Research Technigues for the Creative Media Industries

The brutal roman aspect of RYSE: son of rome has heavily influenced what id like the atmosphere to feel in the game we are creating as it shows beautiful scenery mix with brutal reality of war and fighting. The coliseums colossal size it what we hope to achieve with our game while adding the detailing also. The color pallet used in the Armour detailing and the arena itself is whats desirable about this makes it feel really atmospheric and the games story telling would is well done. I think mixing this with comic strip aspect might give it a more made up story feel like you would here about men of legends.
The first of my inspirations i am grabbing from is the comic series themselves mainly Deadpool as i like the style its made in with the serious tone overlayed with comedy. The way ill use this comic style in my game is laying out the story telling in a more comic strip style that will inter change when you click it will move to panel to panel similar to Marvel vs Capcom 3 and games with similar cut scene. I feel like this is easier to understand with a more newer audience and add a nostalgia effect with older generations so it can appeal to multiple audiences while delivering a well done story to go along with it. Comics are always great at showing detailing in emotions and the surroundings themselves as every brush stroke or pencil line is carefully picked out to create immersive storys and help you connect with the characters.

Tuesday, 18 April 2017

Plan

1.       The theme for this project is an RPG, Fantasy, Cut Scene game.
2
.       Create a 3D environment based around a Colosseum where it creates a story in the form of cut scenes. You follow the story of a gladiator exploring his hidden past. You realise the story becomes darker the more you explore the Colosseum.
3
.       Photoshop, Unreal, 3DS Max.

4.       Isiah: Artwork, 3D Modelling.
Elliot: Character, Voice Actor, Unreal Engine.

Sam: Character, Voice Actor, Unreal Engine.

The main aspect will be creating comic style cut scenes to tell a story of what going on. The Gladiator remembers things from his days in the arena and the friends he made that sadly didn't make it to the end while also thinking about his family and old farmers life style he once had. The inspiration comes from Gladiator the movie where our visuals will also come from. The cut scene comic style influenced by super hero comics main the Deadpool game as they involve such things as that but also really enjoy the 4th wall breaking aspect and comedy of Deadpool. In game its rather easy to make a pop up prom for the comic to pop up in and the whole walking around experience involves story telling and is rather immersive.