Friday, 25 November 2016

This is the first mini game production me and Isiah designed, I started of by creating a small area for our creativeness to explore. we started off by making our player movement with the basic up/down/left/right. There are 5 black boxes each with their own pieces of code to bring the game alive. |3 of the squares move left and right bouncing of anything it touches and if it hits you it causes yo uto do damage.This is our first trap it was a basic but effective design for our first dungeon. The only thing made by me prior to this dungeon was the animation of the boss moving as the block moves the sprite flashes different colors and back to skull to simulate movement sprites.
This is my design for my dungeon that I made. in this place I wanted to make a design that is not similar to Isiah and has a unique effect to it such as collecting a key and unlocking a door and some player triggers entering the dungeon room. In my head  ialso wanted some monsters to target and attack however I couldn't actual code that to work as it would crash or error the game.
This was another dungeon design i made as an exploration map while having a locked off area for questing that would been added into our game. There would be to areas for two basic bosses you can fight and one main boss you fight during the main Quest. This has not been added to the game just yet and might be unlocked as a DLC in the future.



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