Monday, 30 January 2017

Game Insperation

The games that have inspired me to make this games heavily comes from Skyrim and Shadows of the colossus with multiple references to RPG itself. The main reason why i have chosen these games are due to the wide expanse of detail the creators went into making them. Skyrim offers a vast expanse of beautiful terrain detailing and the architectural work put into the houses are marvelous but as i look deeply into the landscape it makes me wonder how I too can make landscape as natural and beautiful of Skyrim itself. Skyrim is one of my all time favorite games and that is heavily because of how the game looks. My game will have the same curvy hills and rocky terrain that Skyrim display while paying attention to detailing, from what ive learnt from my previous experience with environmental design is every aspect has a purpose, sometimes designer like to add trees to obstruct the view vision of an aspect of area to give it a lot more depth while also minimizing mad space. These are the things ill focus on making sure I get just right to add a nice feel to the game.

The second game that has inspired me is Shadows of the Colossus this game is a heavy influence in my interest of 3D environments as it has some of the most spacial atmospheres in such small areas, i believe this is due to the camera angles used to allow it to look a lot more bigger than it actually is. These sort of camera angles are what i aim to add into my game specially if i plan to add any significant animation to my game, which seems like a good idea to me. 

I noticed in both games they use fog to distort your vision from the plain thin walls that the game generators produce, i feel this way it allows the game to have more atmosphere and also not look like playdough, if i too can some how use this effect i believe it will give a lot more expansive feels towards the game that im creating.

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