Monday, 9 January 2017

Unit 78

Since the resolution to compression ratio is a constant, to calculate the memory requirements for a texture resolution not listed here, simply multiply the resolution ratios. For example, a 1024x512 texture would be one-half the memory requirements of a 1024x1024 texture.

Pixel:

512x512 - Far Picture
1024x1024 - Mid Pictures
2048x2048 - Near pictures

Import file:
  • .bmp
  • .float
  • .pcx
  • .png - Mainly used png as its transparent compatable, speacially invented for internet.
  • .psd
  • This is the texture i wanted to import but could not
    .tga
  • .jpg
  • .exr
  • .dds - Cubemap Texture (32bits/Channel, 8.8.8.8 ARGB 32 bpp, unsigned) See Cubemap Tools for more information.
  • .hdr - Cubemap Texture (LongLat unwrap)

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