Tuesday, 14 March 2017

After creation of the waterfall texture I asked Isiah to create me a cylinder mesh that I can scale to cover the basin of our hole I created in Unreal Engine 4 to add my waterfall texture onto it. The mesh that was originally made for the waterfall had a double mesh thickness that I didn't like so I asked Isiah to get rid of the back polymesh to make it thinner but it also had a plus side of making it a one way screen you can only see the texture from one side which in the end benefited us most.

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