Wednesday, 22 March 2017

Dojo

Along with the bridge the Building in the center also went through the same ordeal of multiple changes. At first we had a guild hall image of a Tudor style building with a central bar that you would be place directly in front of the entrance that greets you inside. It had a second floor with arrange seating and a billboard, the atmosphere would be built around hearing noises of chatter laughing and clinks of glass hitting table similar to when you go to a pub. The basic ordeal was created before hand and implemented into the game but it did not have the feel needed, this is due to the conflicting themes being made floating Tudor buildings were never meant to see the light of day and nor will they instead to add to the oriental theme i asked Isiah to make me a Dojo and sent him pictures for reference, the first one was near perfect in looks and size and we added it in to check to see what it would be like and to our surprise we really enjoyed the way it looked, at least i did. It was all placed as one solid mesh and by that time we didn't realise how to UVmap so texturing the building went awkwardly but it wasn't a problem as it was a prototype dummy just to see its looks scaling the building just right was also a tedious task and it wasn't helped by snap to grid. This building stayed where it was for the process of the game development as it was satisfactory and wasn't edited until the second to last week. Isiah didn't like how basic it looked and he learnt multiple skills on the process of this game and wanted to rework the building into its finished state. The building was exported as 7 individual parts floor, frame work, panels, windows, roof and walk way this way we can texture the parts accordingly to what authentic Japanese Dojos would look like minus the fact we have a golden roof. All textures are from the starter content as making them ourselves was an impossible task during the time we had. The final product is outstanding in its looks and I am proud of how it looked and how hard Isiah worked on this piece.

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